The Aurora Lighting System consists of beams, lasers, wash lights and spot lights. Each of these has a specific set of parameters that control how the light operates. These are explained below, along with a set of general commands that affect the preset itself. *************************** BEAM parameters *************************** Beam - Also known as moving head lights, these lights generate a single spotlight beam and are the main lighting component of the Aurora System. The following command structure is used to control the beams: BEAM:[AFFECTED]:[]:[Bracket MOVEMENT or angle]:[Head MOVEMENT or angle]:[DIRECTION]:[PATTERN]:[GOBO]:[SPEED] The command must start with the BEAM parameter. All subsequent parameters are separated by the : (colon) character. AFFECTED ALL/blank - Signifies all beams are affected by the command 1 2 3 4 5 etc - Specifies which of the beams are affected by the command. For example to just have the lights 1 and 3 running set this parameter to 1 3. COLORS <1,0.5,0,5> - A list of color variables, for details of how to structure this parameter please see the COLORS section below. blank - Leaving the color parameter blank will select randomly from the default beam colors. OFF - Switches off the beams BRACKET/HEAD MOVEMENT angle - Move instantly to exact angle and stay there (valid angles are 0 to 359) -angle - Move smoothly to exact angle over time period specified (valid angles are -1 to -360) STATIC - Move instantly to a random angle and stay there (will not move with the beat) MOVE - Move instantly to random points - Change point on beats/bars according to speed BOUNCE - Bounce between two points (with a central point for 4/4). (-)BOUNCE - Bounce between two points (with a central point for 4/4). (-BOUNCE reverses the initial direction) GLIDE - Move slowly between random points SPIN - Rotate in complete circles (-)SPIN - Rotate in complete circles (-SPIN reverses the initial direction) STEP - For brackets, the STEP command causes complete revolutions of the bracket in steps, one step per beat. - For heads, the STEP command causes the head to bounce from -90 to +90 degrees in steps, one step per beat. (-)STEP - For brackets, the STEP command causes complete revolutions of the bracket in steps, one step per beat. - For heads, the STEP command causes the head to bounce from -90 to +90 degrees in steps, one step per beat. (-STEP reverses the initial direction) blank - Randomize from the all movements DIRECTION FORWARD - Randomize between forward facing movements (out from the stage) BACK - Randomize between back facing movements (In towards the stage) blank - Randomize from the all movements in any direction PATTERN TOGETHER - All beams have the same movement and angle OPPOSITE - Beams angle towards the center of the rig blank - Randomize from TOGETHER or OPPOSITE GOBO - Defines the UUID of a texture that is projected as a Gobo from the beam - If a name is specified, a FULL PERM texture with a matching name MUST be present in the contents of the Aurora. DEFAULT - Setting to DEFAULT will produce a standard round beam Gobo. blank - Leaving the parameter blank will randomize Gobos from all FULL PERM textures available in the contents. If none are present the default gobo is used. The speed parameter controls how often the light display changes movement and color SPEED: AUTO/blank - When used in conjunction with TIS StreamSync Controller the light display will automatically adjust its movement and color change rate to match the energy of the song being played on your parcel stream - Slower, more romantic songs will produce less movements and color changes than fast, more upbeat songs. 1/2/4/8/16 - Any of these values controls how many bars of music pass before a movement change occurs. Colors will automatically change every 4 beats Examples: The following will create red and blue beams to glide between random points in an opposing pattern: BEAM:ALL:<1,0,0><0,0,1>:GLIDE:GLIDE:FORWARD:OPPOSITE::AUTO The following will create 2 random colored beams with random movement, pattern and gobo: BEAM:1 4:::::::AUTO The following will switch off all beams BEAM::OFF *************************** LASER parameters *************************** Laser - These lights produce multiple laser beams and are best used for accenting parts of a song. The following command structure is used to control the lasers: LASER:[AFFECTED]:[]:[ANIM]:[MOVEMENT]:[ANGLE]:[SIZE]:[PATTERN]:[SPEED] The command must start with the LASER parameter. All subsequent parameters are separated by the : (colon) character. AFFECTED ALL/blank - Signifies all lasers are affected by the command 12345 etc - Specifies which of the lasers are affected by the command. For example to just have the lasers 2 and 4 running set this parameter to 2 4. COLORS <1,0.5,0,5> - A list of color variables, for details of how to structure this parameter please see the COLORS section below. blank - Leaving the color parameter blank will select randomly from the default laser colors. OFF - Switches off the lasers ANIM TICK - sequentially lit single beam of the STAR animation TWIN - two lasers of the STAR animation lit in a bouncing pattern STAR - 8 lasers in a star pattern PULSE - 8 lasers in a star pattern pulsing on and off STROBE - 8 strobing lasers SINGLE - 1 constant lasers FAN - 9 Vertically orientated lasers FANSTROBE - Strobing lasers in the FAN pattern FLAT - 9 Horizontally orientated lasers FLATSTROBE - Strobing lasers in the FAN pattern SCAN - A solid fan shaped laser of light blank - Random anim from above MOVEMENT STATIC - Laser held in one position WIPE - Laser bounces from side to side WAVE - Laser bounces up and down SWEEP - Laser rotates in an arc - Note the Height parameter has no affect on this movement. SPIN - Laser spins in one position blank - Random movement ANGLE DOWN - Laser positioned mostly towards the floor MIDDLE - Laser positioned mostly at audience UP - Laser positioned mostly horizontally at laser generator height. blank - Random height SIZE NORMAL/blank - Default size (<0.25,0.25,1>*beamLength parameter from !!! Settings !!! notecard); - Specific size in the format where x and y are the widths and z is the length of the laser PATTERN TOGETHER - All lasers have the same movement and angle OPPOSITE - Lasers with odd numbered lasers i.e. 1 and 3 have the opposite movement and angle to even numbered lasers i.e. lasers 2 and 4 blank - Random pattern The speed parameter controls how often the laser changes movement and color SPEED AUTO/blank - When used in conjunction with TIS StreamSync Controller the light display will automatically adjust its movement and color change rate to match the energy of the song being played on your parcel stream - Slower, more romantic songs will produce less movements and color changes than fast, more upbeat songs. 1/2/4/8/16 - Any of these values controls how many bars of music pass before a movement change occurs. Colors will automatically change every 4 beats Examples The following will create 1 light green, strobing, flat laser that bounces from side to side at a high level LASER:1:<0.4,1,0.4>:FLAT:WIPE:UP:NORMAL::AUTO The following will create 4 randomly colored lasers with random movement,style, and height in an opposing pattern LASER:ALL:::::NORMAL:OPPOSITE:AUTO The following will switch off all lasers LASER::OFF *************************** WASH & SPOT parameters *************************** Wash - These lights produce a background glow. They are best used to compliment the beam colors, and as such should usually be included in any display. Spot - These lights product a narrower beam than washes - They are useful for highlighting areas of the stage, or creating patterned displays. Wash and Spot lights are controlled separately, but have the same command structure: SPOT:[AFFECTED]:[]:[PATTERN]:[SPEED] WASH:[AFFECTED]:[]:[PATTERN]:[SPEED] The command must start with the SPOT or WASH parameter. All subsequent parameters are separated by the : (colon) character. AFFECTED ALL/blank - Signifies all lights are affected by the command 1 2 3 4 5 etc - Specifies which of the lights are affected by the command. For example to just have the spot or wash 1 and 3 running set this parameter to 1 3. COLORS <1,0.5,0,5> - A list of color variables, for details of how to structure this parameter please see the COLORS section below. blank - Leaving the color parameter blank will select randomly from the default wash/spot colors. OFF - Switches off the Spot or Wash lights PATTERN STATIC - Light is held constantly on FLASH - Light flashes for 1/2 beat every beat. blank - Randomly flashing or static lights The speed parameter controls how often the light display changes color SPEED AUTO/blank - When used in conjuction with TIS StreamSync Controller the light display will automatically adjust its movement and color change rate to match the energy of the song being played on your parcel stream - Slower, more romantic songs will produce less movements and color changes than fast, more upbeat songs. 1/2/4/8/16 - Any of these values controls how many bars of music pass before a movement change occurs. Colors will automatically change every 4 beats Examples The following will create 4 red static washes and spots WASH:ALL:<1,0,0>:STATIC: SPOT:ALL:<1,0,0>:STATIC: The following will create 2 blue flashing washes and 2 green flashing spots WASH:1 4:<0,0,1>:FLASH:AUTO SPOT:2 3:<0,1,0>:FLASH:AUTO The following will create random washes and spots SPOT:::: WASH:::: The following will switch off spots and washes WASH::OFF SPOT::OFF *************************** COLORS command *************************** The COLORS command specifies which default colors that will be used in the display (from that point on) if a BEAM, LASER, SPOT or WASH COLOR parameter is left blank. The command takes the following format: [BEAM|LASER|WASH|SPOT] COLORS:[ etc | DEFAULT] Specifying either BEAM, LASER, SPOT OR WASH before the COLORS command will ensure the default colors only apply to that particular light; passing a COLORS command on its own applies the colors to all beams. The second parameter is a list colors in the format i.e. Red, Green, and Blue values. Note there are no separators. Alternatively specifying DEFAULT in this parameter will cause the colors to revert to those specified in your !!! Settings !!! notecard Examples: This would set the colors for all lights to white, green, and pink COLORS:<1,1,1><0,1,0><1,0,1> This would set the laser colours to light blue and yellow LASER COLORS:<0.5,0.5,1><1,1,0> Note that the color parameters can either be in LSL standard (values between 0 and 1), or Web standard (values between 0 and 255). As such the command LASER COLORS: <128,128,255><255,255,0> would have the same effect as the previous example. *************************** SLEEP command *************************** This command causes Aurora to apply notecard commands read up to that point, and to pause for a set amount of time before applying the next set of commands. It is vital to include a sleep command after each group of light commands to prevent them being overwritten by any following commands. The SLEEP command takes the following format: SLEEP:[BAR|BEAT|TIME]:VALUE where VALUE is the number of either BEATS or BARS, or TIME in seconds. Examples: This would apply any previous commands and sleep for 4 bars: SLEEP:BAR:4 This would apply any previous commands and sleep for 7.6 seconds SLEEP:TIME:7.6 A note on time: In order to produce the best displays, the Aurora uses beats per minute (tempo), beats/bars, and a time signature to set the speed of each beam. See the BPM command for details: *************************** BPM command *************************** This command sets the beats per minute, time signature, and beat multiplier for the currently running display. It is included so you can create displays to match a particular piece of music without having to manually set these values each time using the iControl. The BPM command takes the following format: BPM:[BEATS PER MINUTE|HALF|NORMAL|DOUBLE]:[TIME SIGNATURE]: where: BEATS PER MINUTE - The tempo of the song expressed in number of rhythmic beats per minute, or on of HALF, NORMAL, DOUBLE to apply a multiplier to the existing BPM. Most popular songs have a BPM in the range 80 - 140 This parameter can be left blank to maintain the existing beats per minute TIME SIGNATURE - The number of beats per bar. Most popular songs have a time signature of 4 beats per bar (expressed as 4/4), or more rarely 3 beats per bar (3/4) This parameter can be left blank to maintain the existing time signature For further info please see: https://en.wikipedia.org/wiki/Tempo https://en.wikipedia.org/wiki/Beat_(music) https://en.wikipedia.org/wiki/Bar_(music) https://en.wikipedia.org/wiki/Time_signature *************************** LOOP command *************************** In order to cut down on the number of commands stored in a preset, the LOOP command enables you to repeat a set of commands a number of times. This can be especially effective when using random parameters in your commands. LOOP START - This specifies the start of a loop. LOOP:NUM - Specifies the number of times to repeat commands encountered since LOOP START. Note: the number specifies the additional number of times to run the commands, hence LOOP:1 will play the enclosed commands twice, once for the first run and then once for the loop. Loops can be nested but care should be taken to ensure each LOOP START has a corresponding LOOP:num command. Examples The following will create 2 random colored beams with random movement, pattern and gobo, loop 2 times then create 4 randomly colored lasers with random movement,style, and height in an opposing pattern and loop 3 times LOOP START BEAM:14:::::::AUTO LOOP:1 LOOP START LASER:ALL:::::NORMAL:OPPOSITE:AUTO LOOP:2